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Download the outer worlds beginner guide
Download the outer worlds beginner guide







You can also gain perks by completing certain quests or accepting flaws. At first, you only have access to the first level of perks, but once you spend five perk points, the next level unlocks. Leadership makes your companions more effective in various ways.Įvery two levels you get a perk point, which lets you gain a unique ability. Tech is a bit of a catch all for skills medicine makes your healing inhaler better and gives a 20% damage boost against humans at the maximum level, science improves the tinkering ability and boosts plasma and shock damage, and engineering mainly helps with armor and weapon repair and gives a damage bonus against automechanicals. The stealth category increases your ability to sneak, as well as hack computers and open locks, gaining you access to a lot of areas you wouldn’t have otherwise. The dialogue category abilities mostly let you apply minor status effects to different types of creatures, but the individual skills contain plenty of non-combat potential. In the defense category, the dodge and block skills are not that useful, but the block skill passively increases armor when using a melee weapon, making it a useful skill for certain builds. The abilities for melee and ranged are fairly simple: they make your skill with the appropriate weapon better in various ways. Skills unlock certain abilities at intervals of 20 points. The cooldowns for these abilities are fairly long, but can be adjusted as you level up. Each companion also has unique abilities that you can have them use in combat. Speaking of companions, your Determination skill will increase their health and yours, letting you more easily survive combat. If you are travelling with companions, your Inspiration skill will increase the damage they do to enemies.

download the outer worlds beginner guide

There are also a variety of science weapons, which have unique effects.ĭamage is affected by critical hits (bonus crit damage is given by Intelligence) and headshots or other weak point damage (controlled by Perception). Ranged weapons are divided into pistols (close to medium range), long guns (medium to far range), and heavy weapons (things like flamethrowers and grenade launchers). There are melee weapons, which are divided into one-handed and two-handed (which you focus on is mostly up to personal preference – one-handed weapons swing faster, two-handed ones do more damage and have a higher crit chance).

download the outer worlds beginner guide

You will gain a variety of weapons to fight with, which mostly fall into a few categories. Luckily, you are prepared for whatever is thrown at you.

download the outer worlds beginner guide

Pretty much immediately after you make your character, you are thrust into a new and very violent world.









Download the outer worlds beginner guide